----- Original Message ----- From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]> > > Why do you have the Flash sprite puppeted? I thought that since automatic > puppeting came about, manual puppeting was no longer necessary.
In the original post, fraser said that he was not putting the sprite in the stage. That makes it a question about dynamic puppets, which is where there is no sprite in the score, but you puppet the channel and create a sprite on the fly. This is (a) undocumented behaviour, and (b) doesn't work unless you puppet the sprite. Also, contrary to popular belief, there *is* a difference between explicit puppeting and auto-puppeting, so it's by no means obsolete, as you suggest. The difference is that auto-puppeted sprites remain under control of the score. To illustrate this, try creating a tween, then set the locH property of the sprite, without puppeting it. The sprite will continue to be controlled by the score for all properties except locH. OTOH, if you puppet the sprite first, the sprite will completely stop moving until you un-puppet it. - Robert [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
