----- Original Message -----
From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]>
>
> Why do you have the Flash sprite puppeted?  I thought that since automatic
> puppeting came about, manual puppeting was no longer necessary.

In the original post, fraser said that he was not putting the sprite in the
stage. That makes it a question about dynamic puppets, which is where there
is no sprite in the score, but you puppet the channel and create a sprite on
the fly. This is (a) undocumented behaviour, and (b) doesn't work unless you
puppet the sprite.

Also, contrary to popular belief, there *is* a difference between explicit
puppeting and auto-puppeting, so it's by no means obsolete, as you suggest.
The difference is that auto-puppeted sprites remain under control of the
score.

To illustrate this, try creating a tween, then set the locH property of the
sprite, without puppeting it. The sprite will continue to be controlled by
the score for all properties except locH. OTOH, if you puppet the sprite
first, the sprite will completely stop moving until you un-puppet it.

- Robert

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