Charlie Fiskeaux II wrote:
> Why do you have the Flash sprite puppeted?  I thought that since automatic
> puppeting came about, manual puppeting was no longer necessary.
>
I think your right but it's just habit I guess,
It just wouldn't feel right not to explicitly puppet the sprite on & off.
Like not creating a new instance of a parent script before referencing it.
Actually how do you destroy the puppet without manually doing it, or is it
limited to creation only?

Brad



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