Charlie Fiskeaux II wrote: > Why do you have the Flash sprite puppeted? I thought that since automatic > puppeting came about, manual puppeting was no longer necessary. > I think your right but it's just habit I guess, It just wouldn't feel right not to explicitly puppet the sprite on & off. Like not creating a new instance of a parent script before referencing it. Actually how do you destroy the puppet without manually doing it, or is it limited to creation only?
Brad [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
