Buzz Kettles escribi�:
2) And is latency still an issue on PCs?
The latency issue was largely resolved by two things:
1. MACR's creation of the directSound Xtra (included with the Windows product).
2. MS now includes directSound as standard within their contemporary operating systems.
Hi! For a recent game, had to choose between directSound and QT and I picked the last one. I tracked down some clipping/distort when playing some short sounds (even in authoring) and it was due to directSound.

I still have to check all the sound�s properties since this never happened me before but at this moment it was solved using the devices in this order of priority: 1) qt3; 2) directSound; 3) Macromix (last �cos his horrible latency).

Now the question: besides the needing of QT and the qt3asset, which is the downside of picking this option? I didn�t noticed any latency at all (hhmm...Intel P4 1.6, 384mb, SB Live!, Win XP). Does anyone know why the annoying clipping of some sounds?

Thanks!
--
Agust�n Mar�a Rodr�guez | [EMAIL PROTECTED] | www.OnWine.com.ar


[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]


Reply via email to