At 2:45 PM +0100 1/10/03, you wrote:
puppetsound changed under-the-hood many times.At 8:21 -0800 09/01/03, Buzz Kettles wrote:Isn't that a rather major change to the functionality of puppetSound?3) As a follow on: Does puppetSound need to load the whole sound before it can play (whereas queue() just preLoads the first 1.5 sec by default?not really - puppetSound is now just an alias -> the code just calls sound.play()
Correct me if I'm wrong, but it is my understanding that puppetSound used to load the entire uncompressed sound into RAM and then play it. And that sound.play() only loads a portion of the sound and then starts streaming the file of the media.
If that is true, does it then mean that puppetSound is now actually a streaming sound mechanism?
Wouldn't it have been a closer approximation to the previous functionality, if puppetSound was an alias to something like (in pseudoLingo)?:
sound.loadAll()
sound.play()
Have I just had my in a bush, or was this change done rather 'silently'?
it used to load entire sounds into memory before playing, but I think that changed with d6, or at the very latest, d7.
hth
-Buzz
Jakob
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