http://www.furrypants.com/loope
Check out chapter 11.
Irv
At 5:28 PM +0000 3/11/03, Simon Wheatley \(lists\) wrote:
I have a movie where I want to change four graphics with one rollover. At the moment I have individualised behaviours attached to each sprite like this:
<lingo> on mouseEnter modRollover(56,25,12,0) end on mouseLeave modRollout(56,25,12,0) end </lingo>
...which call these handlers:
<lingo> on modRollover txtSprite, thumbSprite, modNum sprite(56).member = "txtLine_mod" & modNum & "_on" sprite(23).member = "imgLine_mod" & modNum & "_on" sprite(39).member = "mainImg_mod" & modNum end on modRollout txtSprite, thumbSprite, modNum sprite(56).member = "txtLine_mod" & modNum & "_off" sprite(23).member = "imgLine_mod" & modNum & "_off" sprite(39).member = "mainImg_home" end </lingo>
But it seems a little inelegant, and it all breaks if I move the graphics to a different channel. Is there a better way?
Thanks
Simon
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