Yeah. Read about #sendAllsprites / #sendsprite.

Personally I'd use #sendAllsprites, such as 

on mouseEnter
        sendAllSprites(#domouseEnter)
end

on mouseLeave
        sendAllSprites(#doMouseLeave)
end


and you just create a doMouseEnter and doMouseLeave function on those 
sprites you want to change


On Tue, 11 Mar 2003, Simon Wheatley (lists) wrote:

> I have a movie where I want to change four graphics with one rollover. At the
> moment I have individualised behaviours attached to each sprite like this:
> 
> <lingo>
>   on mouseEnter
>     modRollover(56,25,12,0)
>   end
>   on mouseLeave
>     modRollout(56,25,12,0)
>   end
> </lingo>
> 
> ...which call these handlers:
> 
> <lingo>
>   on modRollover txtSprite, thumbSprite, modNum
>     sprite(56).member = "txtLine_mod" & modNum & "_on"
>     sprite(23).member = "imgLine_mod" & modNum & "_on"
>     sprite(39).member = "mainImg_mod" & modNum
>   end
>   on modRollout txtSprite, thumbSprite, modNum
>     sprite(56).member = "txtLine_mod" & modNum & "_off"
>     sprite(23).member = "imgLine_mod" & modNum & "_off"
>     sprite(39).member = "mainImg_home"
>   end
> </lingo>
> 
> But it seems a little inelegant, and it all breaks if I move the graphics to a
> different channel. Is there a better way?
> 
> Thanks
> 
> Simon
> 
> 
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