I have a movie where I want to change four graphics with one rollover. At the
moment I have individualised behaviours attached to each sprite like this:
<lingo>
on mouseEnter
modRollover(56,25,12,0)
end
on mouseLeave
modRollout(56,25,12,0)
end
</lingo>
...which call these handlers:
<lingo>
on modRollover txtSprite, thumbSprite, modNum
sprite(56).member = "txtLine_mod" & modNum & "_on"
sprite(23).member = "imgLine_mod" & modNum & "_on"
sprite(39).member = "mainImg_mod" & modNum
end
on modRollout txtSprite, thumbSprite, modNum
sprite(56).member = "txtLine_mod" & modNum & "_off"
sprite(23).member = "imgLine_mod" & modNum & "_off"
sprite(39).member = "mainImg_home"
end
</lingo>
But it seems a little inelegant, and it all breaks if I move the graphics to a
different channel. Is there a better way?
Thanks
Simon
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