hi, folks
it seems i�m going around in circles, so here it is: i�m creating sprites on the fly, then adding a script to them using the scriptInstanceList; that�s ok, it works. the problem comes when i try to change a parameter inside that script in only a specific sprite, because all the sprites have their parameters changed.


here�s the handle that changes it:

sendSprite(pProxima,#revert,1)


and here�s the handler that�s on the script added on the fly to several sprites:


on revert me,a
  pChave = a
end

pProxima is a parameter that changes the number of the sprite to be changed (because they have to be altered based on time), and it doesn�t matter, because if i change this parameter for a number, say 2, the effect is the same: not only sprite 2 pChave is changed. the result is that pChave is changed to 1 on every sprite created on the fly, no matter what. it only doesn�t happen on sprite 1, because it was not created on the fly: the pChave parameter on it remains 0. i tried something like

on revert me,a
  sprite(the currentSpriteNum).scriptInstanceList[1].pChave = a
end

but same results.
i think i don�t need to put the entire behaviors here, because it�s all about how on-the-fly scripts deal with sendsprite messages.


win xp, d 8.5.1

thanks,
q


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