Hi,

Kerry suggested one possibility but I think I'm reading your problem a little 
differently. You have a bunch of sprites lets say 1 to 10 which are all created on 
the fly sending a message to one of them affects them all right? 

Kerry I think the problem you are describing is if you create a sprite on the fly in 
channel 2 frame 5, lets say, and then jump to fram 500 where a score created 
sprite exists, the script instancelist applied in frame 5 mucks up the score one in 
frame 500. Let me know if I'm wrong.

Anyway I think the problem Quixada is having stems from how the behaviours are 
attached to the sprite on the fly. Sounds to me like each sprite is not getting a 
unique instance of the behaviour but rather pointers to the same instance.

Quixada if you can post some of your code you use to attach the behaviours that 
may help us solve the problem.

-Rob

24/06/2003 3:42:56 PM, Quixad� <[EMAIL PROTECTED]> wrote:

>hi, folks

>that�s ok, it works. the problem comes when i try to change a parameter 
>inside that script in only a specific sprite, because all the sprites have 
>their parameters changed.
>
>but same results.
>i think i don�t need to put the entire behaviors here, because it�s all 
>about how on-the-fly scripts deal with sendsprite messages.
>
>win xp, d 8.5.1
>
>thanks,
>q




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