At 00:49 2003-07-31, Anand Ravi wrote:
> Easiest thing for me is to simply avoid such oddities by swapping like
> member types.

I've worked on a project where I've placed a number of blank bitmaps on the
score and swapped them with text, bitmap, and flash members on the fly based
on user action. I've used this in D 7, 8, and 8.5. My bet is that if you try
the swapping with a blank bitmap it will work. (This might be a little
clumsy though! But u can avoid using puppetsprite.)

I also use the blank bitmap method. I could swear I ran into problems swapping out a different member type in the past, though. Maybe it was only when swapping to a DirectMedia or other video member? Ah well, I rarely use Flash or Director's #text members anyway, but next time I come across a sprite member-swapping design scenario, I'll give it a try.


Don't let me get stuck in a rut I've created for myself!



--
Mark A. Boyd
Keep-On-Learnin' :)

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]

Reply via email to