> Easiest thing for me is to simply avoid such oddities by swapping like > member types.
I've worked on a project where I've placed a number of blank bitmaps on the score and swapped them with text, bitmap, and flash members on the fly based on user action. I've used this in D 7, 8, and 8.5. My bet is that if you try the swapping with a blank bitmap it will work. (This might be a little clumsy though! But u can avoid using puppetsprite.)
I also use the blank bitmap method. I could swear I ran into problems swapping out a different member type in the past, though. Maybe it was only when swapping to a DirectMedia or other video member? Ah well, I rarely use Flash or Director's #text members anyway, but next time I come across a sprite member-swapping design scenario, I'll give it a try.
Don't let me get stuck in a rut I've created for myself!
-- Mark A. Boyd Keep-On-Learnin' :)
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