At 08:41 2003-07-30, Slava Paperno wrote:
I thought that I may have some code somewhere that keeps reversing the member swap or the visibility setting, e. g. in an exitFrame handler, but there's none. The exitFrame calls are not responsible, and I don't have any idle handlers.

I hate to ask the obvious, but is there a chance that you puppeted that sprite channel earlier and forgot to unpuppet it?


Another thought. Since #text members are Direct-to-stage by default, I wonder if replacing 'updateStage' with the old 'the stageColor = the stageColor' trick might work?



--
Mark A. Boyd
Keep-On-Learnin' :)

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