Thanks for the input everyone. I am talking about the motion of the image itself. I've taken some advise and looked into subpixel animation as one option and the AlphaMania Xtra as another that may fix the problem. The AlphaMania Xtra seems to be very good, but still not good enough for 1024 x 768 images. I'm hoping I can dig something up in imaging lingo, but so far it seems like I'm asking too much of Director.

For quick motion, I'm sure the blurred image would work, but what I'm being asked to do is a slow, steady pan and zoom video/film effect.


On Tuesday, August 12, 2003, at 06:45 PM, Brennan wrote:


On Tue, 12 Aug 2003 18:13:56 -0400, "Mathew Ray" <[EMAIL PROTECTED]> wrote:

However, is this what you are talking about Court? From your initial
posting, I got the feeling that your issue was with the perceived motion
of the image itself, be it a bitmap or a solid block of color. First of
all, is my perception correct?

That's how I understood the question too, in particular


I was expecting to get something
closer to video. Is this a pipe dream? Are there any ways around this?


Well, Court, if you get a good video recording (try a DVD) and pause a
frame where something is moving across the screen, you will discover that
the moving object is blurred. This is one of the best ways to fake very
nice motion.


For moving a sprite, switch to a motion blurred version of the object,
next frame, move it someway to its destination (breaking the 'journey'
into a couple of steps, and in the final frame, switch back to the
original.

The same thing works with scaling of course.

This is only really useful if you know exactly where things are going to
be moving to, so you can prepare a good blurred image, using motion blur
on exactly the right background, going in the correct direction, and so
on, but I often see situations like where this technique can work.


If you include a short 'whoosh' sound, the effect is even more impressive,
but this is not always acceptable/desirable.


Brennan
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