In my opinion this effect is due to the frequency difference of the
animation and the graphics adaptor.

Director or Flash could be running let's say at 13 fps, whereas the graphics
adaptor would run at 60 fps for example.

The graphics adaptor is drawing a new frame line by line. If director
changes the screen content while the graphics adapter is drawing a nem
frame, the content is changing somewhere in between. What you then see is an
image whose upper part is from an earlier Director frame than its lower part
and this gives you the stair-stepped effect.

I have experienced that a lot, tested a lot and come to no solution.

There are some dedicated 3D animation software packages out there with
graphic adaptors that are in perfect sync with the software, so they do not
have this problem

As fas as I know, there is no way of synchronizing Director or Flash to the
graphics card.

Regards

Michael

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Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Auftrag von court batson
Gesendet: Dienstag, 12. August 2003 22:08
An: [EMAIL PROTECTED]
Betreff: <lingo-l> animating scaling of sprites


Hey all,

I'm planning on doing zooms and pans in director or flash with 1024 x
768 images for a screen saver, but are running into problems. Director
and Flash are both doing extremely strange things when animating the
scaling of an image at all for a zoom effect. Panning is a little
better, but getting smooth motion seems impossible. I'm getting
stair-stepped motion instead of a steady transition.

My tests were done with score/timeline animations. I'm hoping Lingo or
Actionscript has a better results. I was expecting to get something
closer to video. Is this a pipe dream? Are there any ways around this?

thanks,
Court

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