although I have no clue, why it would draw an 'inverted' circle mask into the alphachannel...?
which boils down to: is there really something like 'alphainvert'
(and why didn't I find it myself... ;-)
We could go back to the original problem, and then the question would be how with imaging lingo would you create a solid circle where all the pixels of the circle are opaque and all the pixels around the circle are transparent? Try your suggestions before you post, by creating a bitmap that is a sprite on the stage set to Copy ink. I'd like the routine that results in a circle that can be seen, but that has corners where you can still see the sprites underneath.
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