>Maybe something else is fighting with the QT to be Direct To Stage. Do
>you have any other sprites that could be DTS in addition to the DTS one?

~Mathew

I didn't understand what you asking me, but:
- all the other sprites are BITMAPS
- there is a lot of prepareframe handlers on other sprites
- some of the other sprites are generated thorougt imagin lingo

this is the one things that I know that can be causing the problem...

Luiz


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