Basically what I was saying before was that you can only render one thing Direct To Stage at a time reliably. I have had problems with flash or video members all being DTS at the same time. Definitely 2 videos can't be DTS at the same time and overlap each other. But it appears that this is not the case.
Have you tried playing it in a new movie with nothing else in it? If it works fine by itself in a barebones movie, then there must be something else interacting with it. You say all other sprites are bitmaps... So I guess this rules out any text members being on stage at the same time, yes? ~Mathew > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Luiz Gustavo Castelan P�voas > Sent: Tuesday, September 02, 2003 6:18 PM > To: [EMAIL PROTECTED] > Subject: Re: <lingo-l> blinking QTVR > > > > > >Maybe something else is fighting with the QT to be Direct To > Stage. Do > >you have any other sprites that could be DTS in addition to > the DTS one? > > ~Mathew > > I didn't understand what you asking me, but: > - all the other sprites are BITMAPS > - there is a lot of prepareframe handlers on other sprites > - some of the other sprites are generated thorougt imagin lingo > > this is the one things that I know that can be causing the problem... > > Luiz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
