Basically what I was saying before was that you can only render one
thing Direct To Stage at a time reliably. I have had problems with flash
or video members all being DTS at the same time. Definitely 2 videos
can't be DTS at the same time and overlap each other. But it appears
that this is not the case.

Have you tried playing it in a new movie with nothing else in it? If it
works fine by itself in a barebones movie, then there must be something
else interacting with it. You say all other sprites are bitmaps... So I
guess this rules out any text members being on stage at the same time,
yes?

~Mathew



> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Luiz Gustavo Castelan P�voas
> Sent: Tuesday, September 02, 2003 6:18 PM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> blinking QTVR
> 
> 
> 
> 
> >Maybe something else is fighting with the QT to be Direct To 
> Stage. Do
> >you have any other sprites that could be DTS in addition to 
> the DTS one?
> 
> ~Mathew
> 
> I didn't understand what you asking me, but:
> - all the other sprites are BITMAPS
> - there is a lot of prepareframe handlers on other sprites
> - some of the other sprites are generated thorougt imagin lingo
> 
> this is the one things that I know that can be causing the problem...
> 
> Luiz



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