All,
A quick bit from my end on where undocumented features come from:

1. Something that was implemented but couldn't get to a stable
   enough state (due to bugs) prior to shipping in order to get
   "official feature" status.

2. Features that crept in late in the game and didn't recieve
   enough testing to get "official feature" status.

3. Dev engineers can be a sneaky bunch, they sometimes slip
   things into the features they're working on that are never
   officially part of the product release.

4. Dev engineers can be a helpful bunch, they sometimes slip
   features into Lingo for QA to use in the early rounds of
   testing a given release and its features.

It's not that Macromedia as a company doesn't want you to know about these
items, it's just that if the company publishes any sort of documentation on
a feature then that implies official support on some level (or folks will
assume that implies some sort of support) for those features. Thus, if a
feature doesn't get official sanctioning (which includes feature planning,
testing and bug fixing) then it stays out of the documentation.

We're not trying to be sneaky here. :) Here's my list of undoc'd features,
there are far more of course (you won't find floodFill on my list, yet), but
these are the ones I've bothered documenting. But always remember that you
use undocumented features at your own risk, test heavily, test often and
then test again. Don't expect undoc'd features to remain in the product from
release to release, they may change they may go away completely. Ok, enough
of that, here's my link:

<http://www.shockwavemovies.com/undocd/default.htm>

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia

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