> The problem is quite straightforward, the solution... ?
Sorry, the problem isn't quite that straightforward. I read your post, but I
can't tell what is and isn't working. If you want to make the QT controls
disappear in a projector, try something like this (untested):
on prepareMovie -- better in a prepareSprite handler
if the offset("projector", runMode) > 0 then
sprite(1).member.directToStage = FALSE
end if
end
Also, your remark about the Flash sprite closing the MIAW set of alarm bells.
How are you closing the MIAW? Code, please. There are some crash bugs we can
help you avoid.
Cordially,
Kerry Thompson
>
> Problem:
>
> I open a MIAW with two sprites; one with a Quicktime-movie and one with
> a Flahs-movie (all the flashsprite does is close the MIAW). I want the
> Quicktime to start playing right away so in frame 2 I put
> "sprite(1).movieRate = 1" and later on I have a "go the frame" so it
> does not stay in the "movieRate-frame", BUT I also want the user to be
> able to use the native Quicktime-controls (play/pause/forward/slide and
> so on) and the do work in authoring mode bot NOT when I create a
> projector. Does anyone have a solution or any tips?
>
> The settings of the Quicktime-member is right now;
>
> Video - checked
> Audio - checked
> DTS - checked
> Controls - checked
>
> I have tried with/without "Streaming" and "Loop" as well but that does
> not make a difference, have also tried unchecking "DTS". The flash and
> quicktime does not overlap so any competition regarding "DTS" is not
> likely to occur.
>
> Thanks
> //Kristian
>
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