Sorry about the confusing "straightforward problem"...
No need to answer this, I got help in the [DIRECT-L] list. If anyone is interested in the "real" problem and the solution I will post/mail it.
It wasn't that straightforward, as it turned out. The QT sprite was loaded in frame 1 of Kristian's MIAW, and essentially hadn't fully got itself onscreen in time to receive his script's movieRate command. The solution appears to have been to move the QT sprite into frame 2 and give it a beginSprite call that set the movieRate there.
Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/
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