Sorry about the confusing "straightforward problem"...
No need to answer this, I got help in the [DIRECT-L] list. If anyone is
interested in the "real" problem and the solution I will post/mail it.
//Kristian
> > The problem is quite straightforward, the solution... ?
>
> Sorry, the problem isn't quite that straightforward. I read your post,
but
> I
> can't tell what is and isn't working. If you want to make the QT
controls
> disappear in a projector, try something like this (untested):
>
> on prepareMovie -- better in a prepareSprite handler
> if the offset("projector", runMode) > 0 then
> sprite(1).member.directToStage = FALSE
> end if
> end
>
> Also, your remark about the Flash sprite closing the MIAW set of alarm
> bells.
> How are you closing the MIAW? Code, please. There are some crash bugs
we
> can
> help you avoid.
>
> Cordially,
>
> Kerry Thompson
>
> >
> > Problem:
> >
> > I open a MIAW with two sprites; one with a Quicktime-movie and one
with
> > a Flahs-movie (all the flashsprite does is close the MIAW). I want
the
> > Quicktime to start playing right away so in frame 2 I put
> > "sprite(1).movieRate = 1" and later on I have a "go the frame" so it
> > does not stay in the "movieRate-frame", BUT I also want the user to
be
> > able to use the native Quicktime-controls (play/pause/forward/slide
and
> > so on) and the do work in authoring mode bot NOT when I create a
> > projector. Does anyone have a solution or any tips?
> >
> > The settings of the Quicktime-member is right now;
> >
> > Video - checked
> > Audio - checked
> > DTS - checked
> > Controls - checked
> >
> > I have tried with/without "Streaming" and "Loop" as well but that
does
> > not make a difference, have also tried unchecking "DTS". The flash
and
> > quicktime does not overlap so any competition regarding "DTS" is not
> > likely to occur.
> >
> > Thanks
> > //Kristian
> >
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>
>
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