I think I'm missing something obvious here. Dir MX, Win XP Pro.

I'm creating a Flash sprite at runtime, but it's crashing with "handler
not found in object" when I issue a goToFrame command.

The code is pretty straightforward:
        pAnimSprite.rect= member(animMemberName).rect
        pAnimSprite.member = member(animMemberName)
        pAnimSprite.loc = animLoc
        pAnimSprite.goToFrame(frameLabelName)

Everything checks out in the debugger. The right sprite is getting
loaded, it's going in the right place, and the right frame label is
being called. pAnimSprite is a 0-pixel holder before getting assigned.
The Flash cast member is #lockStep (there's a callback), #static, #Loop
and #DTS are false.

I've tested it in a movie with the Flash sprite on stage, rather than
being dynamically assigned, and everything works as I would expect.

Ideas on what else I need to do to kick it into gear?

Cordially,

Kerry Thompson


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]

Reply via email to