You might try calling the 'goToFrame' after an 'exitframe' cycle.

The way you have it now the Flash sprite does not have a chance to
initialize before you're giving it commands.

John Mathis
Inplicity
http://www.inplicity.com/connect

----- Original Message ----- 
From: "Kerry Thompson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 03, 2004 1:24 PM
Subject: <lingo-l> Dynamic Flash Sprite


> I think I'm missing something obvious here. Dir MX, Win XP Pro.
>
> I'm creating a Flash sprite at runtime, but it's crashing with "handler
> not found in object" when I issue a goToFrame command.
>
> The code is pretty straightforward:
>         pAnimSprite.rect= member(animMemberName).rect
>         pAnimSprite.member = member(animMemberName)
>         pAnimSprite.loc = animLoc
>         pAnimSprite.goToFrame(frameLabelName)
>
> Everything checks out in the debugger. The right sprite is getting
> loaded, it's going in the right place, and the right frame label is
> being called. pAnimSprite is a 0-pixel holder before getting assigned.
> The Flash cast member is #lockStep (there's a callback), #static, #Loop
> and #DTS are false.
>
> I've tested it in a movie with the Flash sprite on stage, rather than
> being dynamically assigned, and everything works as I would expect.
>
> Ideas on what else I need to do to kick it into gear?
>
> Cordially,
>
> Kerry Thompson
>
>
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