>The button's
>*reaction* to a click should be provided by a separate behavior later on
>the same sprite, such as:
>
>   on mouseUp
>     alert "Ouch, you clicked me!"
>   end

Yes, I've modified your behavior numerous times to account for mouseUp, and 
even mouseDown (so a button has a down state). The behavior is 
well-written, and easy to customize. Or is that customise?

>My behavior can also be used to activate/disactivate the button.  If the
>"Mouse States" behavior is disactivated, it won't pass any events to
>subsequent behaviors.  (This only works if "Mouse States" is the first
>behavior on the sprite).

That makes sense--I usually use the member change and cursor change 
rollover behaviors as my first two.

>Please let me know if you have any problems with any of these.

Great--thanks. Understand, I wasn't reporting this as a bug in the 
behaviour, but a bug in the program.

In fact, I sometimes use your behaviour, unmodified, to check for places 
where another programmer might be looking for a mouse event. It's good to 
know what somebody else has done, and why, if you are contemplating 
blocking it.

Cheers!


Cordially,
Kerry Thompson
Learning Network


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