Rich:
Thanks for your comments.
I'm doing the same thing: Lots of single-frame flash stuff instead of
bitmaps, for the same reasons-looks good, scalable, &c.
Something that worked for me:
Try looking into the member.static (or static of member) property.
It seems that single-frame .swf members take up alot of processor
attention even when "paused" in the castmember properties dialogue.
But using showProps member("myFlashMember") in the messageWindow reveals
a lot of stuff you can set with Lingo- including setting the STATIC
property. Setting it to TRUE really takes a load off your machine's
mind. The default is FALSE.
Don't know how it fits with downloading on the fly, but you should be
able to set static after download.
If you want to run a flash animation, just remember to set static to
FALSE.
"Azinger, Richard" wrote:
I don't know how many
> Flash files you have on the screen at once but the more you have the slower
> everything gets. I thought I'd be cleaver and use swf files for the UI of my
> project (buttons, artwork,... everything).
(snip)
We wanted to go with swf files
> because they can be scalable and still look great while bitmaps just get
> ugly. If anyone has any other experiences with Flash in Director and how to
> handle I would be glad to read them.
regards,
C l a r s D a n v o l d
arkitekt mdd, webdesigner
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