>> I need to script a wait command
>
>Well here's a simple way:
>
>on waitFor intSeconds
> endTime = the milliSeconds + ( 1000 * intSeconds )
> repeat while the milliSeconds < endTime
> end repeat
>end
>
>HTH
>Rob
that would stall all further processing until the loop is completed.
instead, try to put this into a behaviour:
property pTime
on beginsprite me
pTime=the timer+pTime
end
on exitframe me
if pTime>the timer then
go the frame
end if
end
on getpropertydescriptionlist me
return [#pTime:[#comment:"Time to wait:",#format:#integer,#default:60]]
end
// Patrick
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