Naaahhh....it doesn't work. Here's what I tried out.
property mySprite
on beginSprite me
mySprite = sprite(me.spriteNum)
put mySprite
end beginSprite me
on exitFrame me
go the frame
end
The beginSprite puts (sprite -5) in the message window.
Then in the message window I keyed in:
put sprite(0).mySprite and I got a "property not found" error. Any other ideas, anyone?
<snip>
> sprite(100).p_number = new_number
>
> My question is, how can I manipulate a property variable of the frame
> script??? Is this possible?
It's possible. a frame's sprite number is 0
sprite(0).p_number = new_number
<snip>
And as far as Karinas point about not setting onject properties externally goes, I am
absolutely for that. Good point.
Regards,
Pranav
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