Howdy all-

I'm dealing with an app that's almost entirely behaviors...just seemed to 
work well for me; mostly all navigation buttons/events, blah blah blah...

Now, I wanted to put a keydown even on the sprite that's handling the 'go 
to next screen' kind of stuff, but of course keydowns/keyups don't work 
on normal sprites.

So I _could_ double up the same scripts that I'm using on the navigation 
buttons and create a frame script that will do the same thing, but this 
won't make the buttons that handle the event animate, etc.

So I'm thinking a keypressed() event in the enterframe that maybe 
triggers an internal boolean prop (ie keypressed() trigger pKey = true, 
then when it's up the pKey goes false) to get the animation/logic working.

Is there a better way? Seems strange that sprites can't get the keydown 
as they can any other event hiearchy...

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