Howdy all-
I'm dealing with an app that's almost entirely behaviors...just seemed to
work well for me; mostly all navigation buttons/events, blah blah blah...
Now, I wanted to put a keydown even on the sprite that's handling the 'go
to next screen' kind of stuff, but of course keydowns/keyups don't work
on normal sprites.
So I _could_ double up the same scripts that I'm using on the navigation
buttons and create a frame script that will do the same thing, but this
won't make the buttons that handle the event animate, etc.
So I'm thinking a keypressed() event in the enterframe that maybe
triggers an internal boolean prop (ie keypressed() trigger pKey = true,
then when it's up the pKey goes false) to get the animation/logic working.
Is there a better way? Seems strange that sprites can't get the keydown
as they can any other event hiearchy...
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