Hey Tab 

I'm sure I didn't ask the question properly, but my main idea was that 
sprites are handling the navigation via different behaviors. So to do the 
same thing in a frame script would be messy..

Instead I've started putting everything into the sprites themselves, on 
enterframe each sprites checks the keypressed if it's the one they have 
to handle, then if keypressed(mykey) and keytriggered = false, then it 
sets the trigger to true. 

On not(keypressed(mykey) and keytriggered= false then it shoots off it's 
internal behavior...

>All you need to do is put a keydown/up handler in the frame script, and it 
>will capture that event for the frame.


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