Hi,
I also use the keyDownScript but in a behavior. Its good point is
that a behavior only lives during its sprite span. So, it set the
keyDownScript for the needed frames.
_____
Luke Wigley wrote:
> I usually use the keyDownScript and have a "focus manager" object send off
> an event to the appropriate sprite.
-- In a behavior
on beginSprite me
the keyDownScript = "sendSprite(" & me.spriteNum & ", #mHandleKeyDown)"
end
on endSprite me
the keyDownScript = empty
end
> on mHandleKeyDown me
> -- relevant sprites subscribe/remove themselves themselves
> call(#mKeyDown, mySpritesWithFocus, the key, the keyCode)
> end
Good luck,
Fumio Nonaka
Attain Corporation
Phone: +81-3-3255-4941
Fax: +81-3-3255-5998
mailto:[EMAIL PROTECTED]
http://www.attainj.co.jp
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- <lingo-l> sneaky keydown / sprite behavior... grimmwerks
- Re: <lingo-l> sneaky keydown / sprite behavio... Tab Julius
- Re: <lingo-l> sneaky keydown / sprite behavio... Luke Wigley
- Re: <lingo-l> sneaky keydown / sprite beh... Fumio Nonaka
- Re: <lingo-l> sneaky keydown / sprite behavio... grimmwerks
- Re: <lingo-l> sneaky keydown / sprite beh... Tab Julius
- Re: <lingo-l> sneaky keydown / sprite beh... Jakob Hede Madsen
