hi, lingoists
i'm stuck with ldms. i know it's an unsupported feature, but i thought it
worked better. i cannot make simple things like changing the cursor when
entering / leaving a sprite, or changing sprite members on rollovers. it
seems that the second member of the sprite in the ldm must be in the main
stage's cast as well, and even that way it doesn't work well. any
suggestion for a workaround? or that'the way things are, accept it and live
with it?
tia
[]'s
Quixadá
web site - http://www.alternex.com.br/~quixada
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