hi, lingoists
i'm stuck with ldms. i know it's an unsupported feature, but i thought it 
worked better. i cannot make simple things like changing the cursor when 
entering / leaving a sprite, or changing sprite members on rollovers. it 
seems that the second member of the sprite in the ldm must be in the main 
stage's cast as well, and even that way it doesn't work well. any 
suggestion for a workaround? or that'the way things are, accept it and live 
with it?
tia
[]'s
Quixadá

web site - http://www.alternex.com.br/~quixada


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