At 14:09 01/02/01 -0500, you wrote:
>>anyway, it didn't work totally. can you make a small experience? in the 
>>ldm, make a button or something that switches states on mousewithin, and 
>>see if it works when the ldm is active in the main movie. for me, it 
>>didn't. it acts like on mouseDown.
>>that's the script i used for the experience. no big deal.
>
>I guess you meant small experiment.

yes. in portuguese there's no difference between the two words. isn't that 
way in english? well, never mind.

>The way I do things like you are trying to do is to have a global 
>variable, and then change it if I need to:
>
>--stage score script:
>
>global gCursor
>
>on exitframe
>   cursor gCursor
>   gCursor = -1
>   go the frame
>end
>
>
>--something on a sprite in the LDM:
>
>global gCursor
>
>on mousewithin
>    gCursor = 280
>end

the cursor works almost fine (it keeps blinking sometimes) without the 
needing of creating a global. hmmm, i really don't like to create a global 
for that, but..., anyway i tried this approach for the switching members 
behavior, and didn't work. i cannot make a simple rollover in a ldm, only a 
mousedown / up. did you do the small rollover experiment :^) in ldm? i'm 
curious about why it doesn't work.




>What will happen is the cursor will be an arrow, unless something else has 
>set it to be different. This works well for any number of sprites, either 
>on the stage or in the LDM.
regards,
[]'s
Quixadá

web site - http://www.alternex.com.br/~quixada


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