>anyway, it didn't work totally. can you make a small experience? in
>the ldm, make a button or something that switches states on
>mousewithin, and see if it works when the ldm is active in the main
>movie. for me, it didn't. it acts like on mouseDown.
>that's the script i used for the experience. no big deal.
I guess you meant small experiment. The way I do things like you are
trying to do is to have a global variable, and then change it if I
need to:
--stage score script:
global gCursor
on exitframe
cursor gCursor
gCursor = -1
go the frame
end
--something on a sprite in the LDM:
global gCursor
on mousewithin
gCursor = 280
end
What will happen is the cursor will be an arrow, unless something
else has set it to be different. This works well for any number of
sprites, either on the stage or in the LDM.
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