Hi Nik,
There is a known problem with flash member sprites (and QTVR) where Director
will (often) crash when it is 'asked' by a flash sprite to navigate to a
frame which no longer contains the flash sprite. The calling stack gets
messed up and down she goes ...
Workaround: have the flash sprite set a flag that director monitors ie.
flash sets a variable and on the next frame loop director 'sees' this change
and navigates based on this variable's new value.
As for performance issues with Flash and Director, read up at
www.director-online.com
about this.
> (flash) contains 2 lingo commands calling 2 moviescripts
> on ReadyToMoveOn
> case the frame of
> 30:
> if gFlashStopped = 7 then
> put "All finished! frame 30 / 7 flash_sprites"
> go the frame + 1
<snip> | ^(culprit) |
> end case
> end
Hope that helps,
Sean Wilson.
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