At 4:20 PM -0800 2/8/2001, Irv Kalb wrote:
>The cavalry to the rescue ...
>
>You add the property to the watcher, but its value only is valid
>when it is "in scope". So, the trick is that you have to set a
>breakpoint somewhere in the handler that you think is causing the
>problem (or one in each handler in the behavior) and look at the
>watcher window when you hit the breakpoint.
>
>Other than that, for debugging only, do your trick - every time you
>set the property, also copy the value into a global and put the
>global in the watcher.
Hey thanks. I found also that using hardcoded sprite numbers to
reference the property works. That's better in this particular
situation compared to breakpoints since I am needing to check props
based on the mouse state.
lather, rinse, debug. .
/r
--
Roy Pardi
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