And do not forget to set the cursor to 0 when it is not required for the
sprite
on endSprite me
sprite(me.spriteNum).cursor = 0
end
otherwise the other sprites on the same channel will show the cursor on
rollover.
best regards
------------------------------------------
Ramesh CT
http://www.lingoman.net/
------------------------------------------
>>>>>>>
The SPRITE PROPERTY (not the command) of 'cursor' changes the mouse
pointer when it moves OVER the sprite. So, I don't think you have to
set and reset every 'on mouseEnter' and 'on mouseLeave'. You may set it
once 'on befginSprite' handler.
_____
Irv Kalb wrote:
> on mouseEnter me
> sprite(spriteNum).cursor = pCursorList
> end
>
> on mouseLeave me
> sprite(spriteNum).cursor = 0
> end
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