And do not forget to set the cursor to 0 when it is not required for the
sprite

on endSprite me
  sprite(me.spriteNum).cursor = 0
end

otherwise the other sprites on the same channel will show the cursor on
rollover.

best regards
------------------------------------------
Ramesh CT
http://www.lingoman.net/
------------------------------------------
>>>>>>>
The SPRITE PROPERTY (not the command) of 'cursor' changes the mouse
pointer when it moves OVER the sprite.  So, I don't think you have to
set and reset every 'on mouseEnter' and 'on mouseLeave'.  You may set it
once 'on befginSprite' handler.
_____
Irv Kalb wrote:
> on mouseEnter me
>    sprite(spriteNum).cursor = pCursorList
> end
>
> on mouseLeave me
>    sprite(spriteNum).cursor = 0
> end



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