Hey

> property pMember
> property spriteNum
> property pLastMilliseconds
> 
> on beginSprite me
>    pMember = sprite(spriteNum).member
>    pLastMilliseconds = the milliseconds
> end
> 
> on exitFrame me
>    nMillisecondsElapsed =  the milliseconds - pLastMilliseconds
>    fps = 1000.0 / float(nMillisecondsElapsed)
>    member(pMember).text =  fps && " fps"
>    pLastMilliseconds = the milliseconds
> end
> 
> 
> At 11:26 PM +0700 4/18/01, Victor Iwan wrote:
> >Is there anyway to display actual frametempo by lingo ??
> >
> 
Having seen this behavior on a recent lingo list I tried to convert  to
pre dot syntax I receive a "property not found"  "#the milliseconds"
What's up?? and any other errors you see let me know. I am using D6 on a
Mac PPC

property pMember
property spriteNum
property pLastMilliseconds

on beginSprite me
    set pMember = the member of sprite (spriteNum)
   set pLastMilliseconds = the milliseconds -- "property not found"
end

on exitFrame me
  set  nMillisecondsElapsed =  the milliseconds - pLastMilliseconds
    set fps = 1000.0 / float(nMillisecondsElapsed)
 set the text of member pMember =  fps && " fps"
   set pLastMilliseconds = the milliseconds
end

Thanks CMMMMI

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to