> property pMember
> property spriteNum
> property pLastMilliseconds
> 
> on beginSprite me
>    pMember = sprite(spriteNum).member
>    pLastMilliseconds = the milliseconds
> end
> 
> on exitFrame me
>    nMillisecondsElapsed =  the milliseconds - pLastMilliseconds
>    fps = 1000.0 / float(nMillisecondsElapsed)
>    member(pMember).text =  fps && " fps"
>    pLastMilliseconds = the milliseconds
> end
> 
Figured it out (in theory anyhow) got turned around with the dot syntax

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