I believe that "the milliseconds" wsa introduced in D7. Here's the
same behavior using "the ticks" instead (usable in D6):
property pMember
property spriteNum
property pLastticks
on beginSprite me
pMember = the member of sprite (spriteNum)
pLastticks = the ticks
end
on exitFrame me
nticksElapsed = the ticks - pLastticks
fps = 60.0 / float(nticksElapsed)
the text of member pMember = fps && " fps"
pLastticks = the ticks
end
Irv
At 12:13 PM +0000 4/19/01, Christopher Mealey wrote:
>Hey
>
>> property pMember
>> property spriteNum
>> property pLastMilliseconds
>>
>> on beginSprite me
>> pMember = sprite(spriteNum).member
>> pLastMilliseconds = the milliseconds
>> end
>>
>> on exitFrame me
>> nMillisecondsElapsed = the milliseconds - pLastMilliseconds
>> fps = 1000.0 / float(nMillisecondsElapsed)
>> member(pMember).text = fps && " fps"
>> pLastMilliseconds = the milliseconds
>> end
>>
>>
>> At 11:26 PM +0700 4/18/01, Victor Iwan wrote:
>> >Is there anyway to display actual frametempo by lingo ??
>> >
>>
>Having seen this behavior on a recent lingo list I tried to convert to
>pre dot syntax I receive a "property not found" "#the milliseconds"
>What's up?? and any other errors you see let me know. I am using D6 on a
>Mac PPC
>
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