At 4:21 PM -0400 6/5/01, the nightboy wrote:
>A quick question about 3-D lingo.
>
>I am creating primitives on the fly. i have three models in a shockwave 3-d
>cast member.
>
>i have 3 different textures available. by this I mean
>sprite(1).member.texture(1).
>
>I am trying to cycle the textures seperately on the 3 different models.  Do
>I need 3 different shaders to apply them to?  at present they are all using
>the default shader. At present, if I apply a texture to 1 models shader all
>three update.  I am sure this sounds like a silly question, I am just
>finding the instruction manual chock full of lingo but not a lot of
>examples.

If you use the same shader (the default) on all 3 models then all 
models that use that shader will show the texture assigned to that 
shader.

If you want different textures on different models then you'll need 
different shaders on each.

hth

-Buzz

>
>tia
>
>
>  Brian Douglas  (:ub)
>
>============================================================================
>  ActionScript/Lingo/JavaScript Specialist, Tired Individual," The man with
>one numb toe"
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>
>
>
>
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