I've got a routine that starts an audio playing when you hit a
frame. The code is:
on beginsprite me
if soundBusy(1) then sound(1).stop()
sound(1).queue([#member: member("prog_intro")]) --79
sound(1).play()
end
So it stops the audio from the previous frame, cues it up and
then starts to play.
The proble is that coming off a CD, the audio sometimes "hiccups"
a bit at the beginning.
I have a lot of audios and don't want to have to go back and put
a half a second of blank time at the front.
Is there someway to preload or put a bit of breathing space in
the code to let the program catch up?
Thanks
Mike
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