Thanks Colin for your prompt response.
I did a little test on this syntax
I received a script error:
Handler not defined. #testMsg
>From the LDM I have this script attached to a button.
-- < LDM script> ----
on mouseUp me
pString = "Hear ye! Hear ye!"
tell (the stage) to tell sprite 5 to #testMsg(pString)
end
script attached to sprite 5 of the main movie.
-- < sprite 5 behavior > ---
on testMsg me, theMsg
alert string(theMsg)
end
BTW, Im using D8, Win98.
Your help is very much appreciated.
John Erazo
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Colin Holgate
Sent: Monday, July 09, 2001 8:25 PM
>
>-- < script from an LDM >------
>tell the stage to tell sprite X to #handlerToCall, {args}
>
>Thanks in advance.
>I think that should work. Have you tried it?
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