Thanks Colin for your prompt response.

I did a little test on this syntax
I received a script error:
Handler not defined. #testMsg

>From the LDM I have this script attached to a button.

-- < LDM script> ----
on mouseUp me
   pString = "Hear ye! Hear ye!"
   tell (the stage) to tell sprite 5 to #testMsg(pString)
end


script attached to sprite 5 of the main movie.

-- < sprite 5 behavior > ---
on testMsg me, theMsg
   alert string(theMsg)
end


BTW, Im using D8, Win98.

Your help is very much appreciated.

John Erazo


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Colin Holgate
Sent: Monday, July 09, 2001 8:25 PM

>
>-- < script from an LDM >------
>tell the stage to tell sprite X to #handlerToCall, {args}
>
>Thanks in advance.

>I think that should work. Have you tried it?

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