Thanks Bhakti for your reply.
It has been very, very helpful.
works like a charm. ;)
cheers,
John Erazo
-----Original Message-----
Behalf Of R. Bhakti Klein
Sent: Tuesday, July 10, 2001 12:06 PM
> yes, you can do that.
> tell the stage
> sendSprite(x, #handlerToCall)
> end tell
> might work better syntax wise.
> and you can do it the other way around too.
> tell sprite(LDMsprite)
> x = returnSomeValueFromThisFunction()
> end tell
> which will set a local variable in the outer movie that is the result of
> the function in the inner movie. so you can check the state of the LDM
> that way, and call things from the outer movie based on that state. for
> some cases that is better than letting the LDM initiate the activity.
> depends on what you want to do.
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