Thanks Bhakti for your reply.
It has been very, very helpful.

works like a charm. ;)

cheers,
John Erazo


-----Original Message-----
Behalf Of R. Bhakti Klein
Sent: Tuesday, July 10, 2001 12:06 PM

> yes, you can do that.

> tell the stage
>    sendSprite(x, #handlerToCall)
> end tell

> might work better syntax wise.

> and you can do it the other way around too.

> tell sprite(LDMsprite)
>   x = returnSomeValueFromThisFunction()
> end tell

> which will set a local variable in the outer movie that is the result of
> the function in the inner movie. so you can check the state of the LDM
> that way, and call things from the outer movie based on that state. for
> some cases that is better than letting the LDM initiate the activity.
> depends on what you want to do.



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