FYI: frame 1 of the score is always drawn *before* the startMovie event occurs, 
therefore beginSprite handlers on sprites in frame 1 will execute before your 
startMovie handler does. This occurs by design and is therefore labeled as "expected 
and normal behavior". Move sprites into frame 2 or begin using a prepareMovie handler 
(be careful, in the prepare movie handler not all Lingo is possible).

Hope that helps,
Tom

> -----Original Message-----
> From: R. Bhakti Klein [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 27, 2001 12:01 PM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> order of handlers execution
> 
> 
> i wouldn't call it normal or reliable.
> 
> but it does seem to be what usually happens.
> 
> :-)
> 
> --bhakti
> 
> Slava Paperno wrote:
> > 
> > In my tests, the beginSprite handler of the sprite in 
> channel 1 executes
> > before the startMovie handler. Is this the normal, reliable order?
> > Slava
> > 
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> -- 
> R. Bhakti Klein
> Instructional Media Developer, Distributed Learning Workshop
> http://www.dlworkshop.net/
> ��
> Baritone, Wicki6
> http://www.wicki6.com
> ���
> "On Earth, you can only do little things;
> but you can do them with a lot of Love."
>                               -- Mother Theresa
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