According to the manual, the only things you can't do in a 
prepareMovie handler are go, play, and updateStage.

I create global objects from parent scripts in the prepareMovie 
handler all the time.

Irv

At 4:34 PM -0500 7/27/01, Alex Smith wrote:
>Tom could you elaborate on what is not possible in the prepareMovie handler.
>I started with D4 but didn't come back till d7 and there was no prepareMovie
>in D4 as I remember, so I'm a bit shaky with the do's and don'ts of
>prepareMovie  I've been having trouble initializing a parent script when
>using just one-frame programming.
>
>Thanks,
>Alex
>
>
>
>>  FYI: frame 1 of the score is always drawn *before* the startMovie event
>occurs, therefore beginSprite handlers on sprites in frame 1 will execute
>before your startMovie handler does. This occurs by design and is therefore
>labeled as "expected and normal behavior". Move sprites into frame 2 or
>begin using a prepareMovie handler (be careful, in the prepare movie handler
>not all Lingo is possible).
>>
>>  Hope that helps,
>  > Tom
>
>

-- 

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