>
>
>>I used the frame script command but it didn't work - the movie jumped
>>straight to the next frame automatically. It just continued forward.
>
>That command works, all right. I've used it for years.
>
>A couple things could be happening.
>- You have some other code that is doing a "go the frame + 1" or something
>similar.
If the above was used, I do *not* use the frame script. So what do I do?
The playhead just stops there.
>- Your code is not a frame script. It has to be a behavior (with the gear
>icon) and in the first channel above the horizontal divider. The frame
>script channel has a script icon to the left. If you have it in one of the
>numbered channels--i.e., a sprite channel--then it will not execute. I
>suspect that's what it is, since your sound problem turned out to be a
>channel issue.
At times you can be very smart.
Any way , in message handling, as you know, messages are first handled by
behaviors in a sprite script, then the cast script, then the frame script
and finally the movie script. So , if I wanted to make sure a script was
executed, I use the movie script.
Is it alright to do that?
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