>>At times you can be very smart.
>
>At times? : ^]

A slip of the tongue, sorry, pen. The sentence should  have read, " As 
always, you are very smart." I apologize.

>
>>Any way , in message handling, as you know, messages are first handled by
>>behaviors in a sprite script, then the cast script, then the frame script
>>and finally the movie script. So , if I wanted to make sure a script was
>>executed, I use the movie script.
>>
>>Is it alright to do that?
>
>No, you shouldn't restrict yourself to movie scripts. For example, if you
>had the "on exitFrame go the frame" as a movie script, your movie would be
>stuck in frame 1. That almost has to be a behavior in a frame script.
>
>Again, I don't mean to belittle you (far from it--I'm looking for a way to
>illustrate the problem). Think of the message hierarchy as a company
>hierarchy, with the movie script as president. Would you  have the
>president answering the phones and buying stamps, and everybody else
>sitting at their desk playing solitaire?


I get your point.


>I tend to use behaviors much more than movie scripts. Movie scripts are
>more for handling things that happen at the beginning and end of the movie,
>or that affects everything (e.g., blocking the escape key). I very seldom
>use cast scripts--I find that they get overlooked, and lead to real
>head-scratching bugs.
>

Thanks for the advice.


However, may I be allowed another question:

If you do not use cast scripts, how do you play a sound member in the cast?

You mean, do it the way I did (put in the score as a sprite) and give all of 
you a headache trying to figure out what I was trying to do?



Thanks again,

Genevieve

(Sorry if I have gone overboard, but how does one use cast member scripts  
or is  there no use at all?)



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