while I agree with the previous suggestions, I would sincerely suggest you
refrain from using a repeat loop within any handler as long as you can avoid
in this case try this construct.
property pdownflag
on mousedown me
pdownflag=1
end
on mouseup me
pdownflag=0
end
on enterframe me
if pdownflag then
Sprite (6).locV = sprite(6).locV-1
updateStage
end if
end
repeat loops tend to make sound choppy and would interfere with any other
jobs the processor is on.
Vijay
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