Thanks Pekka and Colin. I appreciate your help.


If I wanted to  amend the script to ensure that the sprite did not move off 
the stage,  do I use the following script?


On MouseDown
repeat while the stillDown
if sprite(6). locV > 0 then
sprite (6). locV  = sprite (6).locV  -5
updateStage
end if
end repeat
end


How do I calculate the height of the stage? Or do I just declare it as a  
true/false statement?



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