Thanks Pekka and Colin. I appreciate your help.
If I wanted to amend the script to ensure that the sprite did not move off
the stage, do I use the following script?
On MouseDown
repeat while the stillDown
if sprite(6). locV > 0 then
sprite (6). locV = sprite (6).locV -5
updateStage
end if
end repeat
end
How do I calculate the height of the stage? Or do I just declare it as a
true/false statement?
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