At 23:55 -0500 2001_11_11, Tab Julius wrote:
>Although people always think the slowest part of their code is the 
>incredible calculations performed

I have also met that numerous times; Programmers obsessed with 
performance-considerations, in parts of a program, where optimization 
can potentially yield a promille of performance.
It wouldn't matter, if it only meant that they were spending 
obsessive amounts of their own time tweaking something. What matters 
to me is that those misplaced performance-considerations, is often 
used to propagate a primitive and rigid structure, instead of a more 
abstracted OOP structure.

>, in 25 years of programming I can tell you that it is pratically 
>never the case.  The slowest part has always been I/O, specifically:
>
>: Accessing a disk
>: Putting bits on the screen

This is also my experience, and I even thought it was kind of 
universal; I never expected to hit the code-barrier, until I did a 
game with lots of objects doing collision checking, in floating 
points through deeply nested OOP chains.

Jakob


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