There may be some typo.

Irv Kalb wrote:
> on mouseUp me
>    pfUp = not(pfUp)  -- flip state
>    if pfUp then
        --sprite(me.spriteNum) = pMemberUp
        sprite(me.spriteNum).member = member(pMemberUp)
>    else
        --sprite(me.spriteNum) = pMemberDown
        sprite(me.spriteNum).member = member(pMemberDown)
>     end if
> end

Good luck,

Fumio Nonaka
Phone: +81-42-397-9452
Fax: +81-42-397-9452
mailto:[EMAIL PROTECTED]
http://www.FumioNonaka.com

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